WolfQuest developed by
MN Zoo logo
Eduweb logo
Content support by
International Wolf Center logo
Wikia / Fandom

Genes Behind the Scenes

Find out what we're doing and thinking as we develop WolfQuest 3: Anniversary Edition and the Tower Fall expansion!

Moderators: paperpaws, Koa

Re: Genes Behind the Scenes

Postby Polynesia » Fri Apr 27, 2018 4:31 pm

SolitaryHowl wrote:
Pepper wrote: If anyone has ideas, we love hearing them!

Having the pup coats randomized would solve that problem.

I agree with this but, I think that the pack leader’s genes should always have a presence in the litter, since it’s their game and their litter. The rest of the genes could be randomly chosen from pack members.
User avatar
WQ Veteran
WQ Veteran
Posts: 120
Joined: Wed Aug 02, 2017 9:27 am

Re: Genes Behind the Scenes

Postby Whirl-Oakpaw » Fri Apr 27, 2018 4:45 pm

Pepper wrote:If anyone has ideas, we love hearing them!

I think that having half from the pack creator and half randomized would be the best way to go. That way the pack creator has at least some control over the coat color of the pups.
Posts: 35
Joined: Sat Jun 12, 2010 3:23 pm
Location: Aspen Heights in Slough Creek
Gender: Female

Re: Genes Behind the Scenes

Postby Phasoli » Sat Apr 28, 2018 5:34 pm

Why not stay with the current system? Randomizing the pelts does seem like the most convenient thing to do, but in the current game, if I remember correctly, the host influences the colours of half of the pups and the second player to join influences the other half. A system like that couldn't hurt, could it?
User avatar
Posts: 493
Joined: Sat Jun 20, 2015 5:23 pm
Location: Bouncing with the Blueberries in the Barn
Name: Call me Tsuri!
Gender: Female

Re: Genes Behind the Scenes

Postby ForeverEverest » Mon Apr 30, 2018 10:15 am

One problem with that would be if someone got to the den and received the pups before anyone else joins. However, this could work if it's switched to half random if no players join the game before the pups arrive. Alternatively, the host's genes could be used twice, but my favourite of these options personally would be half host's genes, half random.
User avatar
WQ Veteran
WQ Veteran
Posts: 138
Joined: Mon Jan 22, 2018 4:54 am
Location: England, United Kingdom
Name: Everest/Evie
Gender: Female

Re: Genes Behind the Scenes

Postby Noxeon » Tue May 01, 2018 9:59 am

I remember learning about this stuff years ago in biology class. I was actually pretty good with it, but looking back on it now I feel confused xD

Anyways, again, I am impressed with the details! So much research is going into every little feature and just wow!
User avatar
WQ Veteran
WQ Veteran
Posts: 213
Joined: Wed Nov 05, 2014 5:33 am
Location: Wonderland
Name: Eon


Return to WolfQuest 3 and Tower Fall Developer's Blog

Who is online

Users browsing this forum: No registered users and 21 guests


Tech Support  |  Contact Us  |  Terms of Use and Privacy Policy  |  Abuse Reports

© 2005- Eduweb