Post
by Myia » Sat Mar 03, 2018 8:28 pm
ok, after going though everyone's wonderful ideas, here's the best I got.
a new player signs on for the first time and goes to single player mode. they design their wolf and click continue. (or whatever the start button is at this point in time) the game opens with a short cinematic of your character looking to the rest of their pack as it waits for the right moment. when such a moment arrives, it will walk to its alpha (or mother) and the two share a sorrowful moment as both wolves know that you must leave. then we see your wolf running to stand in the spawn space of Amethyst Mountain, shadow casting over the terrain as it faces south west, the rising sun high in the sky behind it as the camera completes a sweep of the wolf before resuming the natural position behind it. in the player's view, a grey wolf is sitting idle (possibly scratching an ear) your character will look around before handing control to the player. a speech bubble pops up over the wolf's head, telling the player to click on it. once the player completes this action, they are rewarded with a pop up detailing how to move. (and maybe some other information if you see it fit) when the player is done reading, the grey wolf will tell you to follow it and we head into the forest to learn how to hunt. of course, the player has the option to not follow the wolf and just do the mission like normal. (this can be done by one of two ways: a pop up appearing when the player stands in a certain spot, a spot that can be highlighted when the player is a certain distance away from the wolf, asking if the player wishes to continue to the mission. or by just having the mission active and completable while the tutorial is still active.) after the tracking and hunting lesson, the wolf will explain anything still relevant and end with telling the player that, if they do not wish to see this tutorial again, press the Esc key (or whichever key the menu is binded to at this point) and go to game settings to uncheck 'play tutorial'. to avoid the player unchecking the ever so helpful 'show tutorials' button, maybe change the name to 'show hints' (or 'show tips'). this will also teach the player how to exit and save, given that they will see the buttons when they pull up the menu. then, depending on how the mission starts, the wolf will either guide them to the mission start point or the 'begin quest' pop up will appear, sending you back to the spawn at which point the wolf will disappear.
the 'show tutorials' function (which will be 'show hints' or 'show tips' now) will function just as it did before, periodically popping up with information about resting and sleeping/time cycle and the emotes.
up above the character portrait in the top left, will also be a panel similar to the one that resides up there today saying: 'press ? to display useable keys' pressing ? will show the standard WolfQuest tutorial panel we have now, detailing the rest, sleep, bite, move, map keys, etc.
if by some rare chance, the player is a rebel and decides to head to multiplayer first, the grey wolf will appear in the game server and tell the player to click on them. doing this will result in the same how to move pop up. the wolf will then say "if you ever need help, just click me." then the wolf will follow the player around for the rest of the game. clicking on the wolf will result in a pop up stating 'tell me about...' typing a function into this will provide an explanation or a tutorial depending on what the player typed. this includes game related issues, maybe what some abbreviations mean, and, of course, a definition of rp and 'desc' or 'describe' since I'm sure this is what trips a lot of newbies up on multiplayer. if you type something in not found in the wolf's database, it will reply something like "I'm sorry, I don't know what that is". if the player makes a typo, a pop up will appear asking if they meant something that sounds really similar. (since I'm sure getting an 'I don't know what this is' message over a typo peeves a lot of players off. [looking at you, Fallout] lol) clicking the 'yes' button results in the explanation for the suggested item appearing, while clicking 'no' results in an 'I don't know what this is' message. if something not allowed in the chat box is typed, or a recognised attempt at severely bypassing the chatbox is typed, a message pops up saying, 'you are not allowed to say this on WolfQuest. please report this player!' I'm talking mainly about attempts at swearing or sexual references. the wolf will proceed to follow the player around the server until the server is disconnected/closed. if the server has been online for more than 15 minutes, the wolf will be gone next game. otherwise, if the server was closed before 15 minutes of the player entering, or the player exits before this point, the wolf will follow the player into the next game. however, the second time, the wolf will not explain how to move unless the server was closed or the player exited in under a minute.
that's about it from me. looking forward to the updated game!!