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Moveable Feasts

Find out what we're doing and thinking as we develop WolfQuest 3: Anniversary Edition and the Tower Fall expansion!

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Re: Moveable Feasts

Postby Muncie my dog » Thu Mar 15, 2018 7:15 pm

You should be able to move it and then you can bring some to your pups and they can eat it
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Re: Moveable Feasts

Postby x1103 » Sat Mar 17, 2018 8:43 am

This is awesome. I've understood that in the wild, the pups will eventually change their diet to actual meat, so this makes sense as they will be older in WQ3. I am so very happy that WQ is improving, there really is no other realistic (or any) wolf-themed games, not ones as well made anyway.

By the way... this is totally off-topic and perhaps I'm being too nosy but is your Unity developer Tommi a Finn? If he is, greetings from Helsinki! Sus siunatkoo!
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Re: Moveable Feasts

Postby Echodextrous » Sun Mar 18, 2018 2:52 pm

Are we going to be able to move beavers? Because I really want to make a beaver pile. :'D
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Re: Moveable Feasts

Postby Kryigeroff » Sun Mar 18, 2018 4:24 pm

x1103 wrote:By the way... this is totally off-topic and perhaps I'm being too nosy but is your Unity developer Tommi a Finn? If he is, greetings from Helsinki! Sus siunatkoo!


Olenhan minä! Joskin asun nyt Berliinissä, joten terveisiä täältäkin!

I knew there was some Finns playing this game because one of the many bug report logs I received (on the final journey completion issue, I think) had chat in Finnish. Yours perhaps?
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Re: Moveable Feasts

Postby Misaki Chan » Sun Mar 18, 2018 4:29 pm

Echodextrous wrote:Are we going to be able to move beavers? Because I really want to make a beaver pile. :'D


We should be able to, I think. If we can easily hold a hare in our mouths, then a beaver shouldn't be too difficult.
... right?
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Re: Moveable Feasts

Postby Echodextrous » Sun Mar 18, 2018 5:04 pm

Misaki Chan wrote:
Echodextrous wrote:Are we going to be able to move beavers? Because I really want to make a beaver pile. :'D


We should be able to, I think. If we can easily hold a hare in our mouths, then a beaver shouldn't be too difficult.
... right?


I really really hope so! But they are around 30-70 pounds so I'm not sure. Maybe the smaller ones will be movable? :)
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Re: Moveable Feasts

Postby x1103 » Mon Mar 19, 2018 3:10 pm

Kryigeroff wrote:
x1103 wrote:By the way... this is totally off-topic and perhaps I'm being too nosy but is your Unity developer Tommi a Finn? If he is, greetings from Helsinki! Sus siunatkoo!


Olenhan minä! Joskin asun nyt Berliinissä, joten terveisiä täältäkin!

I knew there was some Finns playing this game because one of the many bug report logs I received (on the final journey completion issue, I think) had chat in Finnish. Yours perhaps?


Hmm... I don't recall reporting any bugs. So there must be more of us here, nice. I suffer from the condition of all Finns; to be excited when finding others "out in the world", well especially here as one of the devs. I could go on and on about wolves, Finland's wolves, how did you end up there and to Unity and games and so on but I guess this ain't the place for it. Kiitos kun vastasit ja vielä noin nopeasti, mukava lopetus tälle päivälle. :)
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Re: Moveable Feasts

Postby Misaki Chan » Wed Mar 21, 2018 7:18 pm

Echodextrous wrote:
Misaki Chan wrote:
Echodextrous wrote:Are we going to be able to move beavers? Because I really want to make a beaver pile. :'D


We should be able to, I think. If we can easily hold a hare in our mouths, then a beaver shouldn't be too difficult.
... right?


I really really hope so! But they are around 30-70 pounds so I'm not sure. Maybe the smaller ones will be movable? :)


oh shoot I forgot how much Beavers weigh. Well, hopefully something comes about!
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Re: Moveable Feasts

Postby Invar » Tue Mar 27, 2018 3:20 am

Yeah -- I am hoping for more small game. Like a marmot, it's very slow but never far from its hole so you must sneak up on it from downwind and get close before it sees you. And grouse that you must catch in one jump or they fly away, but you might find a nest of eggs. Also grouse that try to lead you away from nests. Some day... :)
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Re: Moveable Feasts

Postby Noctis_ » Sun Apr 01, 2018 8:36 pm

Here's a thought. What if, instead of "reserving" a meat piece to a player, the game actually allows two players to grab a piece of meat at once? This would cause a tug-of-war to ensue between the two players, and perhaps whoever presses a certain key rapidly enough receives the meat.

Players would not be able to grab meat already in another's mouth, since this would likely result in trolling.
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