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Mission Simpossible

Find out what we're doing and thinking as we develop WolfQuest 3: Anniversary Edition and the Tower Fall expansion!

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Re: Mission Simpossible

Postby Sheka » Wed Nov 29, 2017 6:33 pm

I'm sure a lot of these ideas have already been previously mentioned, but I figured I would throw in my two cents here, since I always wondered if you guys would add multiple side and secondary missions alongside the main objectives.

>Weather-related events: for example, a flood ruins your den and you have to find/create another one. Escape a forest fire within a time limit.
>Mate trials: a courtship period before making it "official" where you can determine what traits the wolf you are interested in have. If you dislike them or find they're incompatible, you have the option to end the courtship to pursue a different wolf.
>Pup missions: training pup sessions, teaching them how to howl, hunt, etc.
>Expanding cattle ranch: allow your wolf to explore more of the farm instead of just the cow pasture. Possibly invade chicken coop, avoid the farmers, avoid any sheepdogs, maybe even have the option to fight or flee if you encounter a herding dog? That would be fascinating. :mrgreen:
>Interacting with other packs: Territory disputes, lone wolves entering your territory you have to defend, encountering a pack would all be rather difficult to incorporate but will add to the realism of the game. I think it would make it seem less isolated if wolves came into contact with each other more often.
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Re: Mission Simpossible

Postby TimberRaven » Thu Nov 30, 2017 1:19 pm

roguemoon wrote:
PearlyReborn wrote:I often see in different let's plays where they will have daily events like "today the rivers are flooding, so we have to go through a different crossing"- perhaps randomly generate daily events whenever you load a save, and there could be a pop up window that says something like "The scent of rain is strong- perhaps using the Sandbar Crossing today would be ill-advised." or "Coyote scent seems to be thick today. be sure to be on the look-out!"


I'd also like side-missions like the cattle ranch, and perhaps little "collectibles" like skulls and flowers to decorate your territory? I dunno how realistic it is, but I'm always getting distracted by customization features and stuff. They're my favorite!


Perhaps something similar to that first idea- you could have a random chance in your Raise Pups mission of one of the crosses flooding or somehow becoming inaccessible, therefore forcing you to choose the other.
What about multiple Rendevous sites? Would be nice to have something refreshing.

If collectibles became a thing I'd definitely love to see a section under Achievements where you can view your collection (perhaps even a 3D model of it).


Yeah! I like that idea very much! Dave what do you think of this?
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Re: Mission Simpossible

Postby Polynesia » Thu Nov 30, 2017 4:53 pm

roguemoon wrote:Perhaps something similar to that first idea- you could have a random chance in your Raise Pups mission of one of the crosses flooding or somehow becoming inaccessible, therefore forcing you to choose the other.
What about multiple Rendevous sites? Would be nice to have something refreshing.


I think the devs said that flooding would be tricky to incorporate,

loboLoco wrote:Will there be any flooding or bush fire?

We’ve been thinking about a fire, since they are not unusual in Yellowstone. There are some technical challenges but we hope to figure those out. Flooding is less common in Yellowstone and even trickier (at least to make it look good).


But, there could be some other obstruction to your densite's corresponding river crossing, like a group of fishing bears. They like to congregate at the best fishing locations, usually shallow water like a crossing, and fish alongside other bears. Bears will defend their feeding grounds violently, so you will have to find another place for your family to cross, lest you put them and yourself in danger.

http://i.telegraph.co.uk/multimedia/archive/01692/bears-salmon_1692222i.jpg

Maybe you could see a mother bear hunting for her babies..
http://ichef.bbci.co.uk/naturelibrary/images/ic/credit/640x395/a/an/animal_cognition/animal_cognition_1.jpg

Bears fighting over the best spot..
http://i.dailymail.co.uk/i/pix/2014/08/22/1408698648924_wps_42_EXCLUSIVE_KATMAI_NATIONAL.jpg

Or a rare "spirit bear", that comes with achievements or something
https://www.nationalobserver.com/sites/nationalobserver.com/files/img/2015/05/28/spirit-bear_nd81460_web.jpg

Though the ethics of putting in a rare animal (with incentives to harass it no less) are questionable.. the poor guy would never be left alone by us, haha.
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Re: Mission Simpossible

Postby roguemoon » Thu Nov 30, 2017 9:20 pm

While researching wolf habituation, I thought of a neat side mission. Similar to the cattle ranch mission, players would find a portal which takes them to a small camping area. No humans would be around, but clever wolves who are brave enough may find some tasty snacks to scavenge and fill their bellies. Like the cattle ranch, they'd only have a short period of time before being caught and chased away. Perhaps to signal time is running out: the sound of campers returning, bear bells ringing and seeing flashlights or a lamp in the distance? If players don't run away in time, they'd be shot.
It would be an interesting side mission and also show the dangers of wolves becoming habituated. I don't believe there are campsites within the game map, so perhaps it would be more of a shoddy built tent and fire, someone camping where they shouldn't be?
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Re: Mission Simpossible

Postby Polynesia » Sun Dec 10, 2017 7:40 pm

roguemoon wrote:While researching wolf habituation, I thought of a neat side mission. Similar to the cattle ranch mission, players would find a portal which takes them to a small camping area. No humans would be around, but clever wolves who are brave enough may find some tasty snacks to scavenge and fill their bellies. Like the cattle ranch, they'd only have a short period of time before being caught and chased away. Perhaps to signal time is running out: the sound of campers returning, bear bells ringing and seeing flashlights or a lamp in the distance? If players don't run away in time, they'd be shot.
It would be an interesting side mission and also show the dangers of wolves becoming habituated. I don't believe there are campsites within the game map, so perhaps it would be more of a shoddy built tent and fire, someone camping where they shouldn't be?


That sounds fun, and there are traces of campfires throughout AM and SC. I would love to creep into a tent and gorge on human snacks. :D Maybe, in the tent, there could be a makeshift crib with a baby inside (who you can't see because he's wrapped in blankets) and your timer starts when the baby begins to cry.
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Re: Mission Simpossible

Postby Accalia15 » Thu Dec 14, 2017 11:39 pm

maybe there could be when your pups are fully grown theyd help grow your other generation of pups and help defend and support the pack.
- i also like the idea being radio collared by a human. though i feel it should depend on your xp wether your a solo or in a pack.
- in shewolfs documentary they showed how her mate was lazy at first but as he got older became more responsible. so the idea of personalities is a great idea.
-pack fights or raids are also cool to make this simulation a bit more up ranked. so if your pack is small and cant defend your territory you'd either have to leave or fight to the death. itll depend on your journey your take as a wolf.
- im not really sure if wolf leaders accept or stranger wolves into their pack but if they do that would be a great idea, like they be named submissive or dispersed wolf that would like to join your pack.
- some animal herds not just staying in some spot, so i think itd be cool if theyd migrate around the whole map, so you could be lucky if some elk or bison come into your home. FREE FOOD. without having to leave your pups for food.
EDIT:
- i dont know about adding diseases in this game like mange on your wolf or pack. OR EVEN YOUR PUPS! i feel like it should be on a challenging lvl though.
those are just some ideas i got off from watching SheWolfs documentary :) :wolf:
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Re: Mission Simpossible

Postby el wolfo » Wed Dec 20, 2017 9:30 am

Maybe a bear cub? that would be intresting!
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Re: Mission Simpossible

Postby paperpaws » Wed Dec 20, 2017 11:19 am

el wolfo wrote:Maybe a bear cub? that would be intresting!

A bear cub has actually been confirmed! viewtopic.php?f=97&t=83555&start=15#p2513108
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Re: Mission Simpossible

Postby el wolfo » Wed Dec 20, 2017 12:32 pm

Polynesia wrote:
roguemoon wrote:While researching wolf habituation, I thought of a neat side mission. Similar to the cattle ranch mission, players would find a portal which takes them to a small camping area. No humans would be around, but clever wolves who are brave enough may find some tasty snacks to scavenge and fill their bellies. Like the cattle ranch, they'd only have a short period of time before being caught and chased away. Perhaps to signal time is running out: the sound of campers returning, bear bells ringing and seeing flashlights or a lamp in the distance? If players don't run away in time, they'd be shot.
It would be an interesting side mission and also show the dangers of wolves becoming habituated. I don't believe there are campsites within the game map, so perhaps it would be more of a shoddy built tent and fire, someone camping where they shouldn't be?


That sounds fun, and there are traces of campfires throughout AM and SC. I would love to creep into a tent and gorge on human snacks. :D Maybe, in the tent, there could be a makeshift crib with a baby inside (who you can't see because he's wrapped in blankets) and your timer starts when the baby begins to cry.

Maybe eat the baby when he cries :P
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Re: Mission Simpossible

Postby Selvin novaraptor » Fri Dec 29, 2017 4:31 am

Ambush attacks should be a thing.
Today I was eating some cow elk as my wolf Sarah, ant there was a predator music - when I looked back as Sarah, there was a grizzly bear standing right at her. Although I managed to chase him off(No pun intended), that was surprising and fun.
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Re: Mission Simpossible

Postby TimberRaven » Sat Dec 30, 2017 2:03 pm

el wolfo wrote:
Polynesia wrote:
roguemoon wrote:While researching wolf habituation, I thought of a neat side mission. Similar to the cattle ranch mission, players would find a portal which takes them to a small camping area. No humans would be around, but clever wolves who are brave enough may find some tasty snacks to scavenge and fill their bellies. Like the cattle ranch, they'd only have a short period of time before being caught and chased away. Perhaps to signal time is running out: the sound of campers returning, bear bells ringing and seeing flashlights or a lamp in the distance? If players don't run away in time, they'd be shot.
It would be an interesting side mission and also show the dangers of wolves becoming habituated. I don't believe there are campsites within the game map, so perhaps it would be more of a shoddy built tent and fire, someone camping where they shouldn't be?


That sounds fun, and there are traces of campfires throughout AM and SC. I would love to creep into a tent and gorge on human snacks. :D Maybe, in the tent, there could be a makeshift crib with a baby inside (who you can't see because he's wrapped in blankets) and your timer starts when the baby begins to cry.

Maybe eat the baby when he cries :P

I'm really interested in that idea! But it might disturb younger players. How would you kill the baby?
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Re: Mission Simpossible

Postby Koa » Sat Dec 30, 2017 3:33 pm

el wolfo wrote:
Polynesia wrote:
roguemoon wrote:While researching wolf habituation, I thought of a neat side mission. Similar to the cattle ranch mission, players would find a portal which takes them to a small camping area. No humans would be around, but clever wolves who are brave enough may find some tasty snacks to scavenge and fill their bellies. Like the cattle ranch, they'd only have a short period of time before being caught and chased away. Perhaps to signal time is running out: the sound of campers returning, bear bells ringing and seeing flashlights or a lamp in the distance? If players don't run away in time, they'd be shot.
It would be an interesting side mission and also show the dangers of wolves becoming habituated. I don't believe there are campsites within the game map, so perhaps it would be more of a shoddy built tent and fire, someone camping where they shouldn't be?


That sounds fun, and there are traces of campfires throughout AM and SC. I would love to creep into a tent and gorge on human snacks. :D Maybe, in the tent, there could be a makeshift crib with a baby inside (who you can't see because he's wrapped in blankets) and your timer starts when the baby begins to cry.

Maybe eat the baby when he cries :P


TimberRaven wrote:
el wolfo wrote:Maybe eat the baby when he cries :P

I'm really interested in that idea! But it might disturb younger players. How would you kill the baby?



A hidden human baby certainly would be a creative way to time the duration of one's campfire visit if such a mission was added to the game. However, showing or suggesting that your wolf character has eaten the baby is another matter entirely. WolfQuest tends to illustrate the issue of co-existence between wolves and humans through the environment (e.g., the sound of gunshots in the Cattle Ranch and the many easter eggs in all three game maps that narrate this existence, whether neutral or destructive) rather than through direct or visible wolf-to-human and human-to-wolf contact. Eating a human baby would not be an added feature, to say the least.
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Re: Mission Simpossible

Postby Jipotley » Sat Dec 30, 2017 7:23 pm

It would be cool if you had to find a bear's den and kill the cub before the mother bear comes. But, the mother bear could be out to kill your cubs too or even worse, kill you AND your cubs! There could be signs of the mom coming like distant roars. But, if the bear is after your pups there could be loud, distant whimper and crying from the pups, or a howl from your mate. This would be pretty fun and intense for wolf lovers, as well as a simulation of what happens in real life. (Since wolves and bears are known to kill each other's offspring)
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Re: Mission Simpossible

Postby Wolvencall » Sun Dec 31, 2017 3:07 pm

Bears don't have dens except during hibernation and they have two Cubs on average, possibly killing the Cubs before the mother kills you would be interesting
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Re: Mission Simpossible

Postby Riu123 » Sun Dec 31, 2017 3:34 pm

Anduril wrote:
el wolfo wrote:Maybe a bear cub? that would be intresting!

A bear cub has actually been confirmed! viewtopic.php?f=97&t=83555&start=15#p2513108


Sounds great! I also liked Wolvencall's suggestion about option to try kill cubs.

Wolvencall wrote:Bears don't have dens except during hibernation and they have two Cubs on average, possibly killing the Cubs before the mother kills you would be interesting
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