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Mapmaking

Find out what we're doing and thinking as we develop WolfQuest 3: Anniversary Edition and the Tower Fall expansion!

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Re: Mapmaking

Postby paperpaws » Sun Jul 30, 2017 3:01 am

I finally got around to watching this, and have to say, it has been very cool and interesting to see how mapmaking works behind the scenes. I honestly had no idea you used a satellite photo as a base, even though that does make a lot of sense. The fact that the changes in the real-life area will be reflected in the newer versions is really cool, as well; although I second the desire for a way to keep the old maps playable somehow for nostalgia's sake.

All these upcoming changes make me feel like WolfQuest is about to turn into a whole new game, heh.

Once again, compliments to the narration as well - it's very easy and understandable to listen to.
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Re: Mapmaking

Postby PearlyReborn » Sun Jul 30, 2017 6:40 am

Anduril wrote:I finally got around to watching this, and have to say, it has been very cool and interesting to see how mapmaking works behind the scenes. I honestly had no idea you used a satellite photo as a base, even though that does make a lot of sense. The fact that the changes in the real-life area will be reflected in the newer versions is really cool, as well; although I second the desire for a way to keep the old maps playable somehow for nostalgia's sake.

All these upcoming changes make me feel like WolfQuest is about to turn into a whole new game, heh.

Once again, compliments to the narration as well - it's very easy and understandable to listen to.

Technically, you can play the old maps (and relive the 2.5 nostalgia) by playing 2.5.
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Re: Mapmaking

Postby paperpaws » Sun Jul 30, 2017 7:44 am

PearlyReborn wrote:Technically, you can play the old maps (and relive the 2.5 nostalgia) by playing 2.5.

Of course, and I'm aware of that; however, there are quite a few obvious differences between 2.5 and 2.7 :) I also think it'd be a neat feature to include in general (given that it would not unnecessarily burden the game file size); as it'd allow new and old players alike to look back on where WolfQuest started out.
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Re: Mapmaking

Postby PearlyReborn » Sun Jul 30, 2017 8:10 am

Anduril wrote:
PearlyReborn wrote:Technically, you can play the old maps (and relive the 2.5 nostalgia) by playing 2.5.

Of course, and I'm aware of that; however, there are quite a few obvious differences between 2.5 and 2.7 :) I also think it'd be a neat feature to include in general (given that it would not unnecessarily burden the game file size); as it'd allow new and old players alike to look back on where WolfQuest started out.

That could, of course, affect gameplay (If Slough Creek is expanding then the journey is going to be pretty different,
I'm assuming), so maybe make it a multiplayer option to play the old maps?

I am going to miss The Burn though.
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Re: Mapmaking

Postby Violet 2010 » Sun Jul 30, 2017 1:33 pm

My excitement is exceeding healthy limits. This is just incredible, I am so happy and proud of how far the game has come, and cannot wait to run around the larger maps.

I have one question though! If Slough Creek too will be getting bigger will we get to have more den options spread throughout the entire map?
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Re: Mapmaking

Postby CapriciousCeilican » Sun Jul 30, 2017 1:40 pm

Violet 2010 wrote:My excitement is exceeding healthy limits. This is just incredible, I am so happy and proud of how far the game has come, and cannot wait to run around the larger maps.

I have one question though! If Slough Creek too will be getting bigger will we get to have more den options spread throughout the entire map?


Same! I revisited Amethyst Mountain in the game just to try to visualize it, and now I'm hyped all over again. xD

Slough will also be redone, and will include more den options. Source here: http://prntscr.com/g28b4h
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Re: Mapmaking

Postby PearlyReborn » Sun Jul 30, 2017 2:17 pm

CapriciousCeilican wrote:
Violet 2010 wrote:My excitement is exceeding healthy limits. This is just incredible, I am so happy and proud of how far the game has come, and cannot wait to run around the larger maps.

I have one question though! If Slough Creek too will be getting bigger will we get to have more den options spread throughout the entire map?


Same! I revisited Amethyst Mountain in the game just to try to visualize it, and now I'm hyped all over again. xD

Slough will also be redone, and will include more den options. Source here: http://prntscr.com/g28b4h

New dens! How exciting!
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Re: Mapmaking

Postby SolitaryHowl » Sun Jul 30, 2017 2:28 pm

CapriciousCeilican wrote:and will include more den options. Source here: http://prntscr.com/g28b4h


Oooh, new den options! That's cool. :D
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Re: Mapmaking

Postby Phasoli » Sun Jul 30, 2017 6:24 pm

I can't wait to explore these new den options. I'm excited beyond measure!
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Re: Mapmaking

Postby Ecliptic » Mon Jul 31, 2017 7:00 am

I'd be interested to see what will happen to the "travel to slough creek" part of the game. It'll be nice to have tons of new areas to explore; a 2km by 2km map was fun at first, but I'll be happy to race through Lamar Valley and see how it compares to real life.
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Re: Mapmaking

Postby Infinity Howl » Tue Aug 01, 2017 7:36 am

This is so cool! Thanks Dave!
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Re: Mapmaking

Postby 7KodaWolf7 » Tue Aug 01, 2017 3:39 pm

Man, this is really awesome news! Interesting video. I just realized that I hadn't been subscribed to the channel, so I just did that. I'm looking forward to the new &/or improved maps! :D
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Re: Mapmaking

Postby Rifka » Wed Aug 02, 2017 4:18 pm

You know how I said last week's update was my favorite? Well, this one tops that 100 times. I just posted a suggestion for bigger maps a bit under two weeks ago, and now I'm blown away.
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Re: Mapmaking

Postby wolfluvr101 » Mon Aug 07, 2017 5:15 pm

CapriciousCeilican wrote:
Slough will also be redone, and will include more den options. Source here: http://prntscr.com/g28b4h


The hype just got bigger.
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Re: Mapmaking

Postby Lebron BMT » Tue Aug 08, 2017 12:12 am

Does this mean the Amethyst Mountain episode will no longer take place in the fall? I hope that's not the case as it would disrupt the progression of the story and the game that we have so far (finding a mate in the fall, having pups in spring, and now raising them in the summer in Tower Fall). Also, having two places set in spring would make both maps appear graphically similar to each other. The full of life atmosphere that Slough Creek in the spring gives off in comparison to Amethyst Mountain would also be lost.
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