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Community and Competition

Find out what we're doing and thinking as we develop WolfQuest 3: Anniversary Edition and the Tower Fall expansion!

Moderators: paperpaws, Koa

Re: Community and Competition

Postby MysteryFoxSpirt » Wed Feb 14, 2018 2:42 pm

OMG. This will be an epic new add on to WQ3 and to the Towerfall map! Multiplayer rps will be epic, if text chat is allowed, although we are supposed to use emotes. It'll be great to rp with a patrol wolf checking the boundary, then howling to the rest of the pack to get help when the other pack intruedes! Can't wait for it, keep up the good work, wolf quest team! :wolf:
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Re: Community and Competition

Postby Black Burn » Wed Feb 14, 2018 10:12 pm

So, when you say play-fight, do you mean that you'll
Be able to gently attack but not hurt other wolves, like your mate and
Teen pups, or other players. Also if you encounter a stranger wolf pack
How will you fight them off, will they gang up on you or something else,
And when your in AM without a mate, will you be able to
Follow strangers on hunts and eat their skraps,
Sorry for asking so many questions, but I'm just so curious about WQ3!
Thank you WQ Team.
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Re: Community and Competition

Postby Wolvesarelife994 » Sat Feb 17, 2018 10:30 am

Do you know how many player in a server there will be? Im thinking you should add up to 12 at least, 6 players in a pack, maybe even 14, with 7, or 16 with 8 in a pack, yeah, those 3 should be new options in player maximizing
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